DEMOS
Demos and prototypes including video demonstrations and executables
Documents
Design related documentation such as concept docs, pitches, story bibles and game design documents.
Other
Other work including fiction writing.
Demos and prototypes including video demonstrations and executables
Design related documentation such as concept docs, pitches, story bibles and game design documents.
Other work including fiction writing.
Animal Taxi is a game prototype I made for Unity’s create with code spring 2021 course. In it you ferry animals to and from places throughout town in a rather unwieldy van. After the course I went back and improved it fixing a broken feature and adding in a few I hadn’t had time for during the course.
Puffed Up is a small arcade style game I built as a quiuck break from other projects. It is a game about a not remotely realistic puffer fish collecting bubbles to get big while trying to avoid bumping into their friends. It has a single game mode and a local high scores table.
You can download it here and try it for yourself.
One shot is my current project a turn based roleplaying game based around short form content as opposed to epic sagas, all art and assets are created by me. I am building the game using game maker studio 2 because of its inherent affinity to pixel art and use of pixels as the standard measurement distance.
Provided below is a demo of the game's character creator showing the basic functionality of the GUI. At time of writing only two classes and two ancestry paths are provided but I will be updating this as gameplay develops.
Update: Inventory system is now in place. I created a quick video to demo it.
Dungeon Run - Prototype
A runner/dungeon crawler
This is a basic prototype for an endless runner style game. This early prototype has most of the basic runner mechanics implemented including some power-ups, hazards ect. but does not yet have enemies or a loot system implemented and has no way the equip things like armour and weapons.
The prototype was created in UE4 and uses starter pack assets. The basic mechanics are based on an endless runner tutorial from unreal however the health system and pick-ups along with most interface elements and many other changes are my own.
In Bloom
A fast paced puzzle game for mobile
In bloom is a project originally produced as coursework however I enjoyed the concept enough to build a simple proof of concept in Game Maker 1.4. The concept is simple tapping (or in the concept, clicking) white petals will turn them yellow, dragging across a number of petals in one go raises your combo, scoring you more points but beware the red petal because touching it will break your combo and lose you score. The red petal swaps places with white petals in a pattern so be careful to avoid when it moves.
This proof of concept is accompanied by a full GDD and a pitch document and pitch presentation. The proof of concept contains 3 levels loosely based on designs in the GDD. All art in the game is placeholder entirely produced by me in paint.net.
Project Ice Gun
(Working Title)
A freezing puzzle platformer
Project Ice Gun is a puzzle platformer focused on a freeze gun and its four fire modes. A games design document is available alongside a rough demo based on the game's first level. All art is placeholder using UE4 starter content.
Early Work
Things created during my games design education
This is a collection of early work produced while I was still in the process of learning games design. It should be noted that some documents particularly the pitches refer to fictional games, developers and studios imagined for the purpose of creating the work, these are not actual companies I've worked for and if any share their names with real studios then this is accidental.